This look has a unique feature with its sleeves. Since the fabric was thick like an insect's exoskeleton, it was folded like origami and riveted together in order for the joints to bend. This idea was form after researching the bodies of insects and how they functioned (ex. below)
This look has a unique feature with its sleeves. Since the fabric was thick like an insect's exoskeleton, it was folded like origami and riveted together in order for the joints to bend. This idea was form after researching the bodies of insects and how they functioned (ex. below)
This look has a unique feature with its sleeves. Since the fabric was thick like an insect's exoskeleton, it was folded like origami and riveted together in order for the joints to bend. This idea was form after researching the bodies of insects and how they functioned (ex. below)
Character from an anime movie based on the anime series Puella Magi Madoka Magica
Character from an anime movie based on the anime series Puella Magi Madoka Magica
Character from an anime movie based on the anime series Puella Magi Madoka Magica
Character from an anime movie based on the anime series Puella Magi Madoka Magica
Character from an anime movie based on the anime series Puella Magi Madoka Magica
Character from an anime movie based on the anime series Puella Magi Madoka Magica
Process
Here is a sneak peak on the process!
Process
Sculpting + Retopology
To start, the body is created from a box while the face is sculpted and retopologized and connected to the neck
Hair, teeth, and eyes are added as well in this step
Program used for Sculpting + Retopo: Blender
Modeling for 3D printing
Models for 3D printing will have the sculpting stage will all the necessary details.
Depending on the size of the model + Print bed size, the model can be sliced up for easy printing as well
Program used for Sculpting: Blender
Creating Clothing + Details
Creating clothing, accessories, and details
Program used for Sculpting + Retopo: Blender
UV Mapping + Texturing
Marking the seams and Unwrapping the model to prepare for texturing
After organizing the UV islands on the texture image, the texture then is colored on by hand (Diffuse) then nodes are added (Normal + Specular)
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Diffuse
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Normal Map
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Specular Map
Programs used for texturing: Blender, Krita, Photoshop
Creating Armature + Weightpaint
The model is then rigged and weight painted to create the correct deformations and movement
Program used for Rigging: Blender
Blendshapes
Blend shapes are added to create mouth shapes that would later be tracked with motion tracking for talking as well as expressions + blinking
Program used for Blendshapes: Blender
Unity Export + Physics + Colliders
The model is put into unity to add physics (bouncy ears/hair, wiggly tail, flowly sleeve) as well as colliders so some parts of the body/clothing won't clip each other
Program used for Physics + Colliders : Unity
Finished!
Model being motion tracked with VeeSeeFace with Luppet
Program used for motion tracking : VeeSeeFace, Luppet